Troubles in Otari
Different values: 18
=====================================
object {Troubles in Otari}
    _id : string {Troubles in Otari._id} (all different values)
    img : string {Troubles in Otari.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x12)
        'systems/pf2e/icons/default-icons/hazard.svg' (x6)
    items : array<object> {Troubles in Otari.items}
        Length: min=1 max=25
        Value type: object {Troubles in Otari.items.[]}
            _id : string {Troubles in Otari.items.[]._id} (135 different values)
            img : string {Troubles in Otari.items.[].img} (58 different values)
            name : string {Troubles in Otari.items.[].name} (94 different values)
            sort : integer {Troubles in Otari.items.[].sort} (25 different values)
            system : object {Troubles in Otari.items.[].system}
                [acBonus] : integer {Troubles in Otari.items.[].system.acBonus} (4 different values)
                    1 (x3)
                    5 (x2)
                    3 (x1)
                    4 (x1)
                [actionType] : object {Troubles in Otari.items.[].system.actionType}
                    value : string {Troubles in Otari.items.[].system.actionType.value} (4 different values)
                        'passive' (x14)
                        'reaction' (x12)
                        'action' (x9)
                        'free' (x1)
                [actions] : object {Troubles in Otari.items.[].system.actions}
                    [value] : integer {Troubles in Otari.items.[].system.actions.value} (3 different values)
                        1 (x7)
                        3 (x1)
                        2 (x1)
                [area] : object {Troubles in Otari.items.[].system.area}
                    type : string {Troubles in Otari.items.[].system.area.type} (4 different values)
                        'line' (x2)
                        'cone' (x1)
                        'burst' (x1)
                        'emanation' (x1)
                    value : integer {Troubles in Otari.items.[].system.area.value} (4 different values)
                        30 (x2)
                        15 (x1)
                        20 (x1)
                        60 (x1)
                [attack] : object {Troubles in Otari.items.[].system.attack}
                    value : string {Troubles in Otari.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Troubles in Otari.items.[].system.attackEffects}
                    [custom] : string {Troubles in Otari.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Troubles in Otari.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Troubles in Otari.items.[].system.attackEffects.value.[]} (2 different values)
                            'knockdown' (x1)
                            'grab' (x1)
                [autoHeightenLevel] : object {Troubles in Otari.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Troubles in Otari.items.[].system.baseItem} (14 different values)
                [bonus] : object {Troubles in Otari.items.[].system.bonus}
                    value : integer {Troubles in Otari.items.[].system.bonus.value} (10 different values)
                        0 (x14)
                        10 (x6)
                        11 (x5)
                        7 (x3)
                        8 (x3)
                        14 (x3)
                        12 (x2)
                        15 (x2)
                        5 (x1)
                        13 (x1)
                [bonusDamage] : object {Troubles in Otari.items.[].system.bonusDamage}
                    value : integer {Troubles in Otari.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Troubles in Otari.items.[].system.bulk}
                    value : mixed
                        integer {Troubles in Otari.items.[].system.bulk.value} (4 different values)
                            1 (x8)
                            2 (x4)
                            3 (x2)
                            0 (x1)
                        float {Troubles in Otari.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Troubles in Otari.items.[].system.category} (11 different values)
                [checkPenalty] : integer {Troubles in Otari.items.[].system.checkPenalty} (3 different values)
                    -1 (x3)
                    -3 (x2)
                    -2 (x2)
                [containerId] : empty
                [cost] : object {Troubles in Otari.items.[].system.cost}
                    value : string {Troubles in Otari.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Troubles in Otari.items.[].system.counteraction} (2 different values)
                    False (x38)
                    True (x1)
                [damage] : object {Troubles in Otari.items.[].system.damage}
                    [0] : object {Troubles in Otari.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Troubles in Otari.items.[].system.damage.0.formula} (6 different values)
                            '0' (x3)
                            '1d8' (x2)
                            '2d4' (x2)
                            '2d6' (x1)
                            '3d8' (x1)
                            '1d4+1' (x1)
                        kinds : array<string> {Troubles in Otari.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Troubles in Otari.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x10)
                                'healing' (x2)
                        materials : array<> {Troubles in Otari.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Troubles in Otari.items.[].system.damage.0.type} (7 different values)
                            'mental' (x3)
                            'vitality' (x2)
                            'fire' (x1)
                            'void' (x1)
                            'acid' (x1)
                            'force' (x1)
                            'cold' (x1)
                        [applyMod] : boolean {Troubles in Otari.items.[].system.damage.0.applyMod} (2 different values)
                            False (x5)
                            True (x3)
                    [damageType] : string {Troubles in Otari.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x9)
                        'bludgeoning' (x3)
                        'slashing' (x2)
                    [dice] : integer {Troubles in Otari.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Troubles in Otari.items.[].system.damage.die} (4 different values)
                        'd6' (x8)
                        'd8' (x2)
                        'd4' (x2)
                        'd12' (x2)
                    [formula] : string {Troubles in Otari.items.[].system.damage.formula} (same value: '2d8')
                    [kind] : string {Troubles in Otari.items.[].system.damage.kind} (same value: 'damage')
                    [type] : string {Troubles in Otari.items.[].system.damage.type} (same value: 'piercing')
                [damageRolls] : object {Troubles in Otari.items.[].system.damageRolls}
                    [0] : object {Troubles in Otari.items.[].system.damageRolls.0}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
                    [1] : object {Troubles in Otari.items.[].system.damageRolls.1}
                        category : string {Troubles in Otari.items.[].system.damageRolls.1.category} (same value: 'persistent')
                        damage : string {Troubles in Otari.items.[].system.damageRolls.1.damage} (same value: '1d4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.1.damageType} (same value: 'poison')
                    [2qh55f0vkev67h34t497] : object {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: '1d6+8')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: 'piercing')
                    [3qr71mj1ayg8v9o7tupp] : object {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: '1d12+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: 'bludgeoning')
                    [5yb7s07ieggfb8hvftbm] : object {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: '1d6+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: 'piercing')
                    [910c0jsfc0s3j636sxbgs] : object {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: '1d6+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: 'piercing')
                    [9evxfejyjmhlpo5ht4w5] : object {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: '1d6+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: 'piercing')
                    [9q8iyzx4pxl84au3xl2w] : object {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: '1d6+1')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: 'piercing')
                    [9t859gxpuwthtpdqdpdl] : object {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: '1d4+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: 'piercing')
                    [cspqram3uijwi13w1qc6] : object {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: '1d6+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: 'piercing')
                    [dm4wasmj3jkdlxjlwmsg] : object {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: '1d10')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: 'fire')
                    [ept0wspb1btmzmt0sjhq] : object {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: '1d4+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: 'bludgeoning')
                    [facwzzltoalmp6qw60pf] : object {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: '1d4+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: 'bludgeoning')
                    [gitozawsvsmdkgszqb14] : object {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: '1d12+8')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: 'bludgeoning')
                    [gv20dhv8z48yakj4o79cyf] : object {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: '2d6+5')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: 'slashing')
                    [hqabyc61awjg4at0wuy2] : object {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: '1d8+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: 'slashing')
                    [ksk8vtfq9k8yg1cb81m5] : object {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: '1d6+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: 'piercing')
                    [n0qqo3n5rbdcvvqlgxf4] : object {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: '2d4+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: 'bludgeoning')
                    [n3xw9uy16ocsyfs7p8xb] : object {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: '1d8+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: 'bludgeoning')
                    [pidocwei3jucfwumv6jz] : object {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: '1d8+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: 'slashing')
                    [pwak28cykmjyw96covss] : object {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: '1d10')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: 'fire')
                    [pwe7jceuzboyccm3lh2v] : object {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: '1d4+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: 'bludgeoning')
                    [s5931hj9a9l80p3lta17] : object {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: '1d6+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: 'piercing')
                    [su4rql9ypsk50wauegs2] : object {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: '1d4+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: 'bludgeoning')
                    e7581qo0z8qw7n88244tf : object {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: '3d6')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: 'bludgeoning')
                    [suquqxt663j73c6ijrk6t3] : object {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: '1d4+3')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: 'force')
                    [v28iwchuz7az2tigcmd6] : object {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: '1d4+4')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: 'piercing')
                    [vwrh5idvdh6azfrky0l6] : object {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: '2d6+5')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: 'piercing')
                    [w7eeob2t4aix1icyi5nfs] : object {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs}
                        damage : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: '1d6+2')
                        damageType : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: 'piercing')
                [deathNote] : boolean {Troubles in Otari.items.[].system.deathNote} (same value: True)
                description : object {Troubles in Otari.items.[].system.description}
                    value : string {Troubles in Otari.items.[].system.description.value} (86 different values)
                [duration] : object {Troubles in Otari.items.[].system.duration}
                    sustained : boolean {Troubles in Otari.items.[].system.duration.sustained} (2 different values)
                        False (x35)
                        True (x4)
                    value : string {Troubles in Otari.items.[].system.duration.value} (11 different values)
                publication : object {Troubles in Otari.items.[].system.publication}
                    license : string {Troubles in Otari.items.[].system.publication.license} (same value: 'OGL')
                    remaster : boolean {Troubles in Otari.items.[].system.publication.remaster} (same value: False)
                    title : string {Troubles in Otari.items.[].system.publication.title} (3 different values)
                        'Pathfinder Core Rulebook' (x69)
                        '' (x62)
                        'Pathfinder Bestiary' (x6)
                rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.rules}
                [defense] : object {Troubles in Otari.items.[].system.defense}
                    save : object {Troubles in Otari.items.[].system.defense.save}
                        basic : boolean {Troubles in Otari.items.[].system.defense.save.basic} (2 different values)
                            False (x10)
                            True (x6)
                        statistic : string {Troubles in Otari.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x11)
                            'fortitude' (x4)
                            'reflex' (x1)
                [dexCap] : integer {Troubles in Otari.items.[].system.dexCap} (3 different values)
                    4 (x3)
                    1 (x3)
                    2 (x1)
                [equipped] : object {Troubles in Otari.items.[].system.equipped}
                    carryType : string {Troubles in Otari.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Troubles in Otari.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Troubles in Otari.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : empty
                [group] : string {Troubles in Otari.items.[].system.group} (10 different values)
                    'dart' (x4)
                    'leather' (x4)
                    'sword' (x3)
                    'plate' (x3)
                    'hammer' (x2)
                    'knife' (x1)
                    'spear' (x1)
                    'club' (x1)
                    'crossbow' (x1)
                    'axe' (x1)
                [hardness] : integer {Troubles in Otari.items.[].system.hardness} (same value: 0)
                [heightening] : object {Troubles in Otari.items.[].system.heightening}
                    [levels] : object {Troubles in Otari.items.[].system.heightening.levels}
                        [3] : object {Troubles in Otari.items.[].system.heightening.levels.3}
                            [range] : object {Troubles in Otari.items.[].system.heightening.levels.3.range}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x3)
                                    '60 feet' (x1)
                            [target] : object {Troubles in Otari.items.[].system.heightening.levels.3.target}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '5 creatures' (x2)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                        [4] : object {Troubles in Otari.items.[].system.heightening.levels.4}
                            target : object {Troubles in Otari.items.[].system.heightening.levels.4.target}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [5] : object {Troubles in Otari.items.[].system.heightening.levels.5}
                            [range] : object {Troubles in Otari.items.[].system.heightening.levels.5.range}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '60 feet' (x2)
                                    '120 feet' (x1)
                            [target] : object {Troubles in Otari.items.[].system.heightening.levels.5.target}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [7] : object {Troubles in Otari.items.[].system.heightening.levels.7}
                            target : object {Troubles in Otari.items.[].system.heightening.levels.7.target}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '5 creatures' (x2)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                                    '10 creatures' (x1)
                        [8] : object {Troubles in Otari.items.[].system.heightening.levels.8}
                            target : object {Troubles in Otari.items.[].system.heightening.levels.8.target}
                                value : string {Troubles in Otari.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                    type : string {Troubles in Otari.items.[].system.heightening.type} (2 different values)
                        'fixed' (x15)
                        'interval' (x9)
                    [damage] : object {Troubles in Otari.items.[].system.heightening.damage}
                        0 : string {Troubles in Otari.items.[].system.heightening.damage.0} (6 different values)
                            '1d6' (x3)
                            '1d8' (x2)
                            '2d6' (x1)
                            '2d4' (x1)
                            '2d8' (x1)
                            '1d4' (x1)
                    [interval] : integer {Troubles in Otari.items.[].system.heightening.interval} (2 different values)
                        1 (x5)
                        2 (x4)
                [hp] : object {Troubles in Otari.items.[].system.hp}
                    max : integer {Troubles in Otari.items.[].system.hp.max} (same value: 0)
                    value : integer {Troubles in Otari.items.[].system.hp.value} (same value: 0)
                [level] : object {Troubles in Otari.items.[].system.level}
                    value : integer {Troubles in Otari.items.[].system.level.value} (4 different values)
                        1 (x33)
                        0 (x23)
                        2 (x9)
                        3 (x3)
                [location] : object {Troubles in Otari.items.[].system.location}
                    [heightenedLevel] : integer {Troubles in Otari.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x4)
                        1 (x4)
                        3 (x1)
                    [uses] : object {Troubles in Otari.items.[].system.location.uses}
                        max : integer {Troubles in Otari.items.[].system.location.uses.max} (same value: 2)
                        value : integer {Troubles in Otari.items.[].system.location.uses.value} (same value: 2)
                    value : string {Troubles in Otari.items.[].system.location.value} (5 different values)
                        'OOCu4hNQg4NvyXLU' (x13)
                        'UkurqY6wQGrS67eI' (x11)
                        '1uUxlDMn7nj3yjAy' (x9)
                        'YhlP3I6uuAc1wEik' (x5)
                        'zhR9Ys8AyYNjAz29' (x1)
                [material] : object {Troubles in Otari.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Troubles in Otari.items.[].system.mod}
                    value : integer {Troubles in Otari.items.[].system.mod.value} (2 different values)
                        10 (x1)
                        13 (x1)
                [overlays] : object {Troubles in Otari.items.[].system.overlays}
                    37gy7l19tik74o4s : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    7qdtetowq348s9oc : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    7vbvdrv2cl87sqta : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    lfxcoz2d3f8j2zq1 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                [prepared] : object {Troubles in Otari.items.[].system.prepared}
                    flexible : boolean {Troubles in Otari.items.[].system.prepared.flexible} (same value: False)
                    value : string {Troubles in Otari.items.[].system.prepared.value} (3 different values)
                        'prepared' (x2)
                        'innate' (x2)
                        'focus' (x1)
                [price] : object {Troubles in Otari.items.[].system.price}
                    [per] : integer {Troubles in Otari.items.[].system.price.per} (same value: 10)
                    value : object {Troubles in Otari.items.[].system.price.value}
                        [gp] : integer {Troubles in Otari.items.[].system.price.value.gp} (8 different values)
                            2 (x5)
                            3 (x4)
                            1 (x3)
                            18 (x2)
                            10 (x1)
                            4 (x1)
                            60 (x1)
                            8 (x1)
                        [sp] : integer {Troubles in Otari.items.[].system.price.value.sp} (4 different values)
                            1 (x7)
                            2 (x1)
                            9 (x1)
                            5 (x1)
                [proficiency] : object {Troubles in Otari.items.[].system.proficiency}
                    value : integer {Troubles in Otari.items.[].system.proficiency.value} (2 different values)
                        0 (x4)
                        1 (x1)
                [proficient] : object {Troubles in Otari.items.[].system.proficient}
                    value : integer {Troubles in Otari.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Troubles in Otari.items.[].system.quantity} (5 different values)
                    1 (x22)
                    3 (x3)
                    6 (x2)
                    10 (x1)
                    4 (x1)
                [range] : mixed
                    integer {Troubles in Otari.items.[].system.range} (2 different values)
                        30 (x4)
                        60 (x1)
                    object {Troubles in Otari.items.[].system.range}
                        value : string {Troubles in Otari.items.[].system.range.value} (6 different values)
                            '30 feet' (x12)
                            '120 feet' (x8)
                            '' (x8)
                            'touch' (x6)
                            '60 feet' (x3)
                            'varies' (x2)
                [reload] : object {Troubles in Otari.items.[].system.reload}
                    value : string {Troubles in Otari.items.[].system.reload.value} (3 different values)
                        '' (x7)
                        '-' (x6)
                        '1' (x1)
                [requirements] : string {Troubles in Otari.items.[].system.requirements} (same value: '')
                [runes] : object {Troubles in Otari.items.[].system.runes}
                    potency : integer {Troubles in Otari.items.[].system.runes.potency} (2 different values)
                        0 (x20)
                        1 (x1)
                    property : array<> {Troubles in Otari.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Troubles in Otari.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Troubles in Otari.items.[].system.runes.striking} (same value: 0)
                [size] : string {Troubles in Otari.items.[].system.size} (same value: 'med')
                [slots] : object {Troubles in Otari.items.[].system.slots}
                    [slot0] : object {Troubles in Otari.items.[].system.slots.slot0}
                        max : integer {Troubles in Otari.items.[].system.slots.slot0.max} (3 different values)
                            4 (x1)
                            7 (x1)
                            5 (x1)
                        [prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=7
                            Value type: object {Troubles in Otari.items.[].system.slots.slot0.prepared.[]}
                                id : string {Troubles in Otari.items.[].system.slots.slot0.prepared.[].id} (11 different values)
                        value : integer {Troubles in Otari.items.[].system.slots.slot0.value} (same value: 5)
                    [slot1] : object {Troubles in Otari.items.[].system.slots.slot1}
                        max : integer {Troubles in Otari.items.[].system.slots.slot1.max} (2 different values)
                            3 (x3)
                            2 (x1)
                        [prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Troubles in Otari.items.[].system.slots.slot1.prepared.[]}
                                id : string {Troubles in Otari.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    'im2oO2yyYG0V2Ola' (x1)
                                    '9oCpjkRCB3aY1YWG' (x1)
                                    'Me5OnQEtFuBYIaRp' (x1)
                                    'P2eKpIYTpVqeAKfp' (x1)
                                    '2rOQ7HjEutsKVPmn' (x1)
                                    'LmiiYNAOwkxPs3WZ' (x1)
                        [value] : integer {Troubles in Otari.items.[].system.slots.slot1.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot2] : object {Troubles in Otari.items.[].system.slots.slot2}
                        max : integer {Troubles in Otari.items.[].system.slots.slot2.max} (3 different values)
                            3 (x2)
                            6 (x1)
                            2 (x1)
                        [prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=6
                            Value type: object {Troubles in Otari.items.[].system.slots.slot2.prepared.[]}
                                id : string {Troubles in Otari.items.[].system.slots.slot2.prepared.[].id} (7 different values)
                                    'xjZXoApb03fZ7qQr' (x2)
                                    '8fRVJdroiaTuEP9n' (x2)
                                    'QrWx62dd141Neimf' (x1)
                                    'oLyTtWtLiYftOoqy' (x1)
                                    'oNWam7Aw7UjbskXG' (x1)
                                    'rdn13vwGUehKyhha' (x1)
                                    'TLWlBerjUtbtCHzr' (x1)
                        [value] : integer {Troubles in Otari.items.[].system.slots.slot2.value} (2 different values)
                            2 (x1)
                            3 (x1)
                    [slot3] : object {Troubles in Otari.items.[].system.slots.slot3}
                        max : integer {Troubles in Otari.items.[].system.slots.slot3.max} (same value: 1)
                        value : integer {Troubles in Otari.items.[].system.slots.slot3.value} (same value: 1)
                [slug] : string {Troubles in Otari.items.[].system.slug} (54 different values)
                [speedPenalty] : integer {Troubles in Otari.items.[].system.speedPenalty} (3 different values)
                    0 (x3)
                    -10 (x2)
                    -5 (x2)
                [spell] : object {Troubles in Otari.items.[].system.spell}
                    _id : string {Troubles in Otari.items.[].system.spell._id} (2 different values)
                        'TFitdEOpQC4SzKQQ' (x1)
                        '4koZzrnMXhhosn0D' (x1)
                    flags : object {Troubles in Otari.items.[].system.spell.flags}
                        core : object {Troubles in Otari.items.[].system.spell.flags.core}
                            sourceId : string {Troubles in Otari.items.[].system.spell.flags.core.sourceId} (2 different values)
                                'Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ' (x1)
                                'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
                    img : string {Troubles in Otari.items.[].system.spell.img} (2 different values)
                        'systems/pf2e/icons/spells/magic-weapon.webp' (x1)
                        'systems/pf2e/icons/spells/fear.webp' (x1)
                    name : string {Troubles in Otari.items.[].system.spell.name} (2 different values)
                        'Magic Weapon' (x1)
                        'Fear' (x1)
                    sort : integer {Troubles in Otari.items.[].system.spell.sort} (same value: 0)
                    system : object {Troubles in Otari.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Troubles in Otari.items.[].system.spell.system.cost}
                            value : string {Troubles in Otari.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Troubles in Otari.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Troubles in Otari.items.[].system.spell.system.damage}
                        description : object {Troubles in Otari.items.[].system.spell.system.description}
                            value : string {Troubles in Otari.items.[].system.spell.system.description.value} (2 different values)
                        duration : object {Troubles in Otari.items.[].system.spell.system.duration}
                            sustained : boolean {Troubles in Otari.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Troubles in Otari.items.[].system.spell.system.duration.value} (2 different values)
                                '1 minute' (x1)
                                'varies' (x1)
                        heightening : object {Troubles in Otari.items.[].system.spell.system.heightening}
                            levels : object {Troubles in Otari.items.[].system.spell.system.heightening.levels}
                                3 : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3}
                                    target : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target}
                                        value : string {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target.value} (same value: '5 creatures')
                            type : string {Troubles in Otari.items.[].system.spell.system.heightening.type} (same value: 'fixed')
                        level : object {Troubles in Otari.items.[].system.spell.system.level}
                            value : integer {Troubles in Otari.items.[].system.spell.system.level.value} (same value: 1)
                        publication : object {Troubles in Otari.items.[].system.spell.system.publication}
                            license : string {Troubles in Otari.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Troubles in Otari.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Troubles in Otari.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Troubles in Otari.items.[].system.spell.system.range}
                            value : string {Troubles in Otari.items.[].system.spell.system.range.value} (2 different values)
                                'touch' (x1)
                                '30 feet' (x1)
                        requirements : string {Troubles in Otari.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.spell.system.rules}
                        slug : string {Troubles in Otari.items.[].system.spell.system.slug} (2 different values)
                            'magic-weapon' (x1)
                            'fear' (x1)
                        target : object {Troubles in Otari.items.[].system.spell.system.target}
                            value : string {Troubles in Otari.items.[].system.spell.system.target.value} (2 different values)
                                '1 weapon that is unattended or wielded by you or a willing ally' (x1)
                                '1 creature' (x1)
                        time : object {Troubles in Otari.items.[].system.spell.system.time}
                            value : string {Troubles in Otari.items.[].system.spell.system.time.value} (same value: '2')
                        traits : object {Troubles in Otari.items.[].system.spell.system.traits}
                            rarity : string {Troubles in Otari.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Troubles in Otari.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=4
                                Value type: string {Troubles in Otari.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'arcane' (x2)
                                    'divine' (x2)
                                    'occult' (x2)
                                    'primal' (x1)
                            value : array<string> {Troubles in Otari.items.[].system.spell.system.traits.value}
                                Length: min=2 max=5
                                Value type: string {Troubles in Otari.items.[].system.spell.system.traits.value.[]} (5 different values)
                                    'concentrate' (x2)
                                    'manipulate' (x2)
                                    'emotion' (x1)
                                    'fear' (x1)
                                    'mental' (x1)
                        [defense] : object {Troubles in Otari.items.[].system.spell.system.defense}
                            save : object {Troubles in Otari.items.[].system.spell.system.defense.save}
                                basic : boolean {Troubles in Otari.items.[].system.spell.system.defense.save.basic} (same value: False)
                                statistic : string {Troubles in Otari.items.[].system.spell.system.defense.save.statistic} (same value: 'will')
                        location : object {Troubles in Otari.items.[].system.spell.system.location}
                            heightenedLevel : integer {Troubles in Otari.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {Troubles in Otari.items.[].system.spell.system.location.value} (same value: '')
                    type : string {Troubles in Otari.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Troubles in Otari.items.[].system.spelldc}
                    dc : integer {Troubles in Otari.items.[].system.spelldc.dc} (2 different values)
                        21 (x4)
                        20 (x1)
                    mod : integer {Troubles in Otari.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Troubles in Otari.items.[].system.spelldc.value} (2 different values)
                        13 (x4)
                        12 (x1)
                [splashDamage] : object {Troubles in Otari.items.[].system.splashDamage}
                    value : integer {Troubles in Otari.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Troubles in Otari.items.[].system.stackGroup} (same value: 'bolts')
                [strength] : integer {Troubles in Otari.items.[].system.strength} (3 different values)
                    0 (x3)
                    3 (x3)
                    2 (x1)
                [target] : object {Troubles in Otari.items.[].system.target}
                    value : string {Troubles in Otari.items.[].system.target.value} (9 different values)
                        '1 creature' (x20)
                        '' (x10)
                        '1 willing living creature or 1 undead' (x2)
                        '1 unattended object of light Bulk or less' (x2)
                        '1 spell effect or unattended magic item' (x1)
                        '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
                        '1 creature or object' (x1)
                        '1 living creature' (x1)
                        'self' (x1)
                [time] : object {Troubles in Otari.items.[].system.time}
                    value : string {Troubles in Otari.items.[].system.time.value} (4 different values)
                        '2' (x29)
                        '1' (x6)
                        '1 to 3' (x3)
                        '3' (x1)
                [tradition] : object {Troubles in Otari.items.[].system.tradition}
                    value : string {Troubles in Otari.items.[].system.tradition.value} (2 different values)
                        'divine' (x3)
                        'arcane' (x2)
                [traits] : object {Troubles in Otari.items.[].system.traits}
                    rarity : string {Troubles in Otari.items.[].system.traits.rarity} (2 different values)
                        'common' (x129)
                        'uncommon' (x1)
                    [traditions] : array<string> {Troubles in Otari.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {Troubles in Otari.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x35)
                            'occult' (x32)
                            'divine' (x25)
                            'primal' (x17)
                    value : array<string> {Troubles in Otari.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Troubles in Otari.items.[].system.traits.value.[]} (59 different values)
                [usage] : object {Troubles in Otari.items.[].system.usage}
                    value : string {Troubles in Otari.items.[].system.usage.value} (2 different values)
                        'held-in-one-hand' (x20)
                        'held-in-two-hands' (x2)
                [uses] : object {Troubles in Otari.items.[].system.uses}
                    autoDestroy : boolean {Troubles in Otari.items.[].system.uses.autoDestroy} (2 different values)
                        True (x3)
                        False (x1)
                    max : integer {Troubles in Otari.items.[].system.uses.max} (same value: 1)
                    value : integer {Troubles in Otari.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Troubles in Otari.items.[].system.weaponType}
                    value : string {Troubles in Otari.items.[].system.weaponType.value} (2 different values)
                        'melee' (x17)
                        'ranged' (x9)
            type : string {Troubles in Otari.items.[].type} (9 different values)
                'spell' (x39)
                'action' (x36)
                'melee' (x26)
                'weapon' (x14)
                'armor' (x7)
                'spellcastingEntry' (x5)
                'equipment' (x4)
                'consumable' (x4)
                'lore' (x2)
            [_stats] : object {Troubles in Otari.items.[]._stats}
                compendiumSource : string {Troubles in Otari.items.[]._stats.compendiumSource} (54 different values)
            [flags] : object {Troubles in Otari.items.[].flags}
                pf2e : object {Troubles in Otari.items.[].flags.pf2e}
                    linkedWeapon : string {Troubles in Otari.items.[].flags.pf2e.linkedWeapon} (14 different values)
    name : string {Troubles in Otari.name} (all different values)
    system : object {Troubles in Otari.system}
        [abilities] : object {Troubles in Otari.system.abilities}
            cha : object {Troubles in Otari.system.abilities.cha}
                mod : integer {Troubles in Otari.system.abilities.cha.mod} (6 different values)
                    0 (x5)
                    2 (x2)
                    1 (x2)
                    -3 (x1)
                    -1 (x1)
                    3 (x1)
            con : object {Troubles in Otari.system.abilities.con}
                mod : integer {Troubles in Otari.system.abilities.con.mod} (5 different values)
                    3 (x5)
                    2 (x3)
                    1 (x2)
                    4 (x1)
                    0 (x1)
            dex : object {Troubles in Otari.system.abilities.dex}
                mod : integer {Troubles in Otari.system.abilities.dex.mod} (6 different values)
                    2 (x4)
                    4 (x4)
                    3 (x1)
                    0 (x1)
                    1 (x1)
                    5 (x1)
            int : object {Troubles in Otari.system.abilities.int}
                mod : integer {Troubles in Otari.system.abilities.int.mod} (6 different values)
                    -1 (x3)
                    0 (x3)
                    4 (x2)
                    1 (x2)
                    -4 (x1)
                    -2 (x1)
            str : object {Troubles in Otari.system.abilities.str}
                mod : integer {Troubles in Otari.system.abilities.str.mod} (4 different values)
                    4 (x5)
                    2 (x4)
                    1 (x2)
                    3 (x1)
            wis : object {Troubles in Otari.system.abilities.wis}
                mod : integer {Troubles in Otari.system.abilities.wis.mod} (4 different values)
                    1 (x5)
                    3 (x3)
                    2 (x3)
                    4 (x1)
        attributes : object {Troubles in Otari.system.attributes}
            ac : object {Troubles in Otari.system.attributes.ac}
                [details] : string {Troubles in Otari.system.attributes.ac.details} (same value: '')
                value : integer {Troubles in Otari.system.attributes.ac.value} (11 different values)
            [allSaves] : object {Troubles in Otari.system.attributes.allSaves}
                value : string {Troubles in Otari.system.attributes.allSaves.value} (same value: '')
            hp : object {Troubles in Otari.system.attributes.hp}
                details : string {Troubles in Otari.system.attributes.hp.details} (2 different values)
                    '' (x17)
                    'to destroy a single nozzle; <strong>Door</strong> Hardness 6,  <strong>HP</strong>  22 (BT 11) to break open a door and escape the hallway' (x1)
                [max] : integer {Troubles in Otari.system.attributes.hp.max} (15 different values)
                temp : integer {Troubles in Otari.system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {Troubles in Otari.system.attributes.hp.tempmax} (same value: 0)
                [value] : integer {Troubles in Otari.system.attributes.hp.value} (15 different values)
            [hardness] : integer {Troubles in Otari.system.attributes.hardness} (4 different values)
                12 (x2)
                3 (x1)
                6 (x1)
                4 (x1)
            [hasHealth] : boolean {Troubles in Otari.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Troubles in Otari.system.attributes.immunities}
                Length: min=1 max=2
                Value type: object {Troubles in Otari.system.attributes.immunities.[]}
                    type : string {Troubles in Otari.system.attributes.immunities.[].type} (2 different values)
                        'critical-hits' (x6)
                        'precision' (x1)
            [resistances] : array<object> {Troubles in Otari.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Troubles in Otari.system.attributes.resistances.[]}
                    type : string {Troubles in Otari.system.attributes.resistances.[].type} (same value: 'fire')
                    value : integer {Troubles in Otari.system.attributes.resistances.[].value} (same value: 5)
            [speed] : object {Troubles in Otari.system.attributes.speed}
                otherSpeeds : array<object> {Troubles in Otari.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Troubles in Otari.system.attributes.speed.otherSpeeds.[]}
                        type : string {Troubles in Otari.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'climb' (x2)
                            'fly' (x1)
                        value : integer {Troubles in Otari.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x2)
                            40 (x1)
                value : integer {Troubles in Otari.system.attributes.speed.value} (5 different values)
                    20 (x5)
                    25 (x4)
                    30 (x1)
                    35 (x1)
                    10 (x1)
            [stealth] : object {Troubles in Otari.system.attributes.stealth}
                details : string {Troubles in Otari.system.attributes.stealth.details} (4 different values)
                    '' (x3)
                    '<p>(or 0 after the hazard is triggered)</p>' (x1)
                    '<p>to spot the magical energies reverberating in the pillars</p>' (x1)
                    '<p>@Check[perception|dc:22|traits:action:seek] to detect the subtle magical aura of the land</p>' (x1)
                value : integer {Troubles in Otari.system.attributes.stealth.value} (5 different values)
                    12 (x2)
                    9 (x1)
                    16 (x1)
                    13 (x1)
                    5 (x1)
            [weaknesses] : array<object> {Troubles in Otari.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Troubles in Otari.system.attributes.weaknesses.[]}
                    type : string {Troubles in Otari.system.attributes.weaknesses.[].type} (2 different values)
                        'cold-iron' (x1)
                        'fire' (x1)
                    value : integer {Troubles in Otari.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x1)
                        4 (x1)
        details : object {Troubles in Otari.system.details}
            [blurb] : string {Troubles in Otari.system.details.blurb} (same value: '')
            [languages] : object {Troubles in Otari.system.details.languages}
                details : string {Troubles in Otari.system.details.languages.details} (2 different values)
                    '' (x11)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Troubles in Otari.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {Troubles in Otari.system.details.languages.value.[]} (3 different values)
                        'common' (x2)
                        'chthonian' (x1)
                        'fey' (x1)
            level : object {Troubles in Otari.system.details.level}
                value : integer {Troubles in Otari.system.details.level.value} (7 different values)
                    2 (x6)
                    1 (x3)
                    4 (x3)
                    6 (x2)
                    5 (x2)
                    -1 (x1)
                    3 (x1)
            [privateNotes] : string {Troubles in Otari.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Troubles in Otari.system.details.publicNotes} (5 different values)
            publication : object {Troubles in Otari.system.details.publication}
                license : string {Troubles in Otari.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Troubles in Otari.system.details.publication.remaster} (same value: False)
                title : string {Troubles in Otari.system.details.publication.title} (same value: 'Pathfinder Adventure: Troubles in Otari')
            [description] : string {Troubles in Otari.system.details.description} (6 different values)
                '<p>A section of splintery and rotten floorboards drop a creature 6 feet onto uneven rocks and piercing shards of wood.</p>' (x1)
                '<p>Starknife symbols on the six pillars glow and shoot across the room.</p>' (x1)
                '<p>What seems like an innocent stretch of land assaults trespassers with terrible illusions.</p>' (x1)
                '<p>Nozzles hidden in the ceiling of the four corridors leading to the intersection spray jets of flame along their lengths when the trap is triggered.</p>' (x1)
                '<p>A ceramic urn containing a coiled viper tips and shatters when a tripwire is pulled.</p>' (x1)
                '<p>Discreet webbing at throat level snags a creature that walks into it.</p>' (x1)
            [disable] : string {Troubles in Otari.system.details.disable} (6 different values)
                '<p>@Check[crafting|dc:15] (trained) to replace or cover the weak sections of flooring, or @Check[survival|dc:15] (trained) to crumble the rotten floorboards from a safe distance</p>' (x1)
                '<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.</p>' (x1)
                '<p>@Check[arcana|dc:22], @Check[nature|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] (by a hero with expert proficiency in that skill) three times to temporarily disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-level spell, DC 25)</p>' (x1)
                '<p>@Check[thievery|dc:22|traits:action:disable-a-device] to disable a single nozzle, @Check[thievery|dc:21|traits:action:pick-a-lock] twice to unlock a door, or @Check[thievery|dc:25|traits:action:disable-a-device] to deactivate the trap from the control panel. A hero who isn\'t trained in Thievery automatically fails these checks.</p>' (x1)
                '<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) to stabilize the urn, or @Check[athletics|dc:15] to carefully lower the heavy urn</p>' (x1)
                '<p>@Check[survival|dc:18] (trained) or @Check[thievery|dc:18|traits:action:disable-a-device] (expert) to rearrange the webbing</p>' (x1)
            [isComplex] : boolean {Troubles in Otari.system.details.isComplex} (2 different values)
                False (x3)
                True (x3)
            [reset] : string {Troubles in Otari.system.details.reset} (5 different values)
                '' (x2)
                '<p>Once this section of the porch has collapsed, creatures can still fall through the hole until the porch is Repaired.</p>' (x1)
                '<p>The trap deactivates 1 round after it has no target creatures and resets each day at sundown.</p>' (x1)
                '<p>The terrible visions cease after all creatures have left the affected area, but the hazard is immediately ready to inflict its visions on the next creature to enter.</p>' (x1)
                '<p>The trap deactivates and resets after 10 minutes. After the trap is activated for the fourth time, it runs out of fuel and must be reset manually.</p>' (x1)
            [routine] : string {Troubles in Otari.system.details.routine} (4 different values)
        [initiative] : object {Troubles in Otari.system.initiative}
            statistic : string {Troubles in Otari.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Troubles in Otari.system.perception}
            details : string {Troubles in Otari.system.perception.details} (same value: '')
            mod : integer {Troubles in Otari.system.perception.mod} (8 different values)
                12 (x3)
                6 (x2)
                11 (x2)
                5 (x1)
                7 (x1)
                16 (x1)
                17 (x1)
                8 (x1)
            senses : array<object> {Troubles in Otari.system.perception.senses}
                Length: min=1 max=2
                Value type: object {Troubles in Otari.system.perception.senses.[]}
                    [acuity] : string {Troubles in Otari.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Troubles in Otari.system.perception.senses.[].range} (same value: 60)
                    type : string {Troubles in Otari.system.perception.senses.[].type} (3 different values)
                        'darkvision' (x9)
                        'low-light-vision' (x3)
                        'scent' (x1)
        [resources] : object {Troubles in Otari.system.resources}
            [focus] : object {Troubles in Otari.system.resources.focus}
                max : integer {Troubles in Otari.system.resources.focus.max} (same value: 1)
                value : integer {Troubles in Otari.system.resources.focus.value} (same value: 1)
        saves : object {Troubles in Otari.system.saves}
            fortitude : object {Troubles in Otari.system.saves.fortitude}
                saveDetail : string {Troubles in Otari.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Troubles in Otari.system.saves.fortitude.value} (10 different values)
                    8 (x4)
                    11 (x3)
                    7 (x3)
                    15 (x2)
                    6 (x1)
                    9 (x1)
                    1 (x1)
                    13 (x1)
                    14 (x1)
                    0 (x1)
            reflex : object {Troubles in Otari.system.saves.reflex}
                saveDetail : string {Troubles in Otari.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Troubles in Otari.system.saves.reflex.value} (10 different values)
                    8 (x3)
                    10 (x3)
                    9 (x3)
                    7 (x2)
                    5 (x2)
                    1 (x1)
                    17 (x1)
                    0 (x1)
                    6 (x1)
                    12 (x1)
            will : object {Troubles in Otari.system.saves.will}
                saveDetail : string {Troubles in Otari.system.saves.will.saveDetail} (same value: '')
                value : integer {Troubles in Otari.system.saves.will.value} (9 different values)
                    0 (x6)
                    5 (x2)
                    14 (x2)
                    11 (x2)
                    8 (x2)
                    3 (x1)
                    10 (x1)
                    7 (x1)
                    4 (x1)
        [skills] : object {Troubles in Otari.system.skills}
            [acrobatics] : object {Troubles in Otari.system.skills.acrobatics}
                base : integer {Troubles in Otari.system.skills.acrobatics.base} (5 different values)
                    8 (x2)
                    5 (x1)
                    6 (x1)
                    7 (x1)
                    10 (x1)
            [athletics] : object {Troubles in Otari.system.skills.athletics}
                base : integer {Troubles in Otari.system.skills.athletics.base} (6 different values)
                    7 (x2)
                    12 (x2)
                    2 (x1)
                    10 (x1)
                    18 (x1)
                    8 (x1)
                [special] : array<object> {Troubles in Otari.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Troubles in Otari.system.skills.athletics.special.[]}
                        base : integer {Troubles in Otari.system.skills.athletics.special.[].base} (2 different values)
                            4 (x1)
                            14 (x1)
                        label : string {Troubles in Otari.system.skills.athletics.special.[].label} (2 different values)
                            'to Climb or Swim' (x1)
                            'to shove' (x1)
                        predicate : array<object|string> {Troubles in Otari.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Troubles in Otari.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                            'action:climb' (x1)
                                            'action:swim' (x1)
                                string {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove')
            [crafting] : object {Troubles in Otari.system.skills.crafting}
                base : integer {Troubles in Otari.system.skills.crafting.base} (2 different values)
                    8 (x2)
                    12 (x1)
            [deception] : object {Troubles in Otari.system.skills.deception}
                base : integer {Troubles in Otari.system.skills.deception.base} (same value: 9)
            [diplomacy] : object {Troubles in Otari.system.skills.diplomacy}
                base : integer {Troubles in Otari.system.skills.diplomacy.base} (4 different values)
                    12 (x1)
                    11 (x1)
                    13 (x1)
                    9 (x1)
                [special] : array<object> {Troubles in Otari.system.skills.diplomacy.special}
                    Length: min=1 max=1
                    Value type: object {Troubles in Otari.system.skills.diplomacy.special.[]}
                        base : integer {Troubles in Otari.system.skills.diplomacy.special.[].base} (2 different values)
                            14 (x1)
                            15 (x1)
                        label : string {Troubles in Otari.system.skills.diplomacy.special.[].label} (2 different values)
                            'against Devils' (x1)
                            'against Demons' (x1)
                        predicate : array<string> {Troubles in Otari.system.skills.diplomacy.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Troubles in Otari.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
                                'target:trait:devil' (x1)
                                'target:trait:demon' (x1)
            [intimidation] : object {Troubles in Otari.system.skills.intimidation}
                base : integer {Troubles in Otari.system.skills.intimidation.base} (6 different values)
                    4 (x2)
                    6 (x2)
                    10 (x1)
                    9 (x1)
                    13 (x1)
                    15 (x1)
            [nature] : object {Troubles in Otari.system.skills.nature}
                base : integer {Troubles in Otari.system.skills.nature.base} (same value: 9)
            [occultism] : object {Troubles in Otari.system.skills.occultism}
                base : integer {Troubles in Otari.system.skills.occultism.base} (same value: 11)
            [religion] : object {Troubles in Otari.system.skills.religion}
                base : integer {Troubles in Otari.system.skills.religion.base} (4 different values)
                    10 (x1)
                    13 (x1)
                    16 (x1)
                    9 (x1)
            [society] : object {Troubles in Otari.system.skills.society}
                base : integer {Troubles in Otari.system.skills.society.base} (3 different values)
                    8 (x1)
                    9 (x1)
                    5 (x1)
            [stealth] : object {Troubles in Otari.system.skills.stealth}
                base : integer {Troubles in Otari.system.skills.stealth.base} (5 different values)
                    8 (x2)
                    5 (x1)
                    6 (x1)
                    7 (x1)
                    18 (x1)
            [survival] : object {Troubles in Otari.system.skills.survival}
                base : integer {Troubles in Otari.system.skills.survival.base} (5 different values)
                    6 (x2)
                    10 (x1)
                    12 (x1)
                    5 (x1)
                    4 (x1)
            [thievery] : object {Troubles in Otari.system.skills.thievery}
                base : integer {Troubles in Otari.system.skills.thievery.base} (same value: 8)
        traits : object {Troubles in Otari.system.traits}
            rarity : string {Troubles in Otari.system.traits.rarity} (3 different values)
                'common' (x11)
                'unique' (x4)
                'uncommon' (x3)
            size : object {Troubles in Otari.system.traits.size}
                value : string {Troubles in Otari.system.traits.size.value} (3 different values)
                    'med' (x14)
                    'sm' (x3)
                    'tiny' (x1)
            value : array<string> {Troubles in Otari.system.traits.value}
                Length: min=1 max=4
                Value type: string {Troubles in Otari.system.traits.value.[]} (16 different values)
        [creatureType] : string {Troubles in Otari.system.creatureType} (same value: '')
        [customModifiers] : object {Troubles in Otari.system.customModifiers}
        [statusEffects] : array<> {Troubles in Otari.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Troubles in Otari.type} (2 different values)
        'npc' (x12)
        'hazard' (x6)